In the American market intelligence mobile phone games and virtual objects have an explosive growth.
achieve According to foreign media reports, the famous American research and consulting firm Frank N. Magid Associates in 2010 and smart mobile games virtual items first $ 68,000,000,000. This is a very strange phenomenon, a lot of money, that do not exist spent.
Social game OpenFeint showed network data, that the U.S. intelligence on 70 million mobile phone users in the U.S. (23%), the total number of almost half (45%) of the game, 16 percent annually played for Mobile Gaming pay $ 41. Analysis interested, Smartphone, virtual goods will continue to increase spending by more than 55% of smart phone users buy virtual goods and virtual currency within the next 12 months, will continue writing.
Below is the examination of the other found?
Compared with ordinary people, the players of the text especially for men and ages are 18-34 years old.
Smart Phones players – the game is more active, an average annual rate of increase in consumer prices Downloads 14 games. It has four basic salary, 10 free.
The most popular game – Save search method is to check applications rankings.
To a certain extent, is market research firm Network expects us free at last in virtual goods online gamers spent more than $ 10,000,000. Expected this year’s spending $ 1. 6 billion. Three is the interaction with the audience. “The biggest advantage of our podcast” phone calls that can use directly.
Analysts believe that Zynga began in his Farmville games like Farm Web-based game, virtual goods market in an explosive growth. Currently, people are beginning to pay attention to mobile phones.

